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7 Facts Audiophiles Need to Know About Digital Music
Fear not, audiophiles: not all digital music is created equal.
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11.16.2007 — Remember back in the 1980s when you purchased your first CD?

Whether it was Billy Idol or The Psychedelic Furs, imagine if you had gone home and placed the Sony-manufactured CD in your Panasonic CD player, only to find out that it didn't work.

Or, what if that CD from Virgin Records only had half the sound quality as a CD bought from Best Buy?

Believe it or not, this is exactly the current digital music environment in which we live.

To navigate a digital world without standards, today's audiophiles must gain some digital music knowledge to optimize their listening experience as they convert their CDs to digital music.

To understand where we're headed with today's digital music, it's key to understand where we've been. All digital music formats are based on the principles discovered by German researchers at the prestigious Fraunhofer Institute.

In 1987, the Institute began researching high quality digital audio compression. They discovered that by understanding how humans hear music, a particular song could be stripped of excess sounds that were inaudible.

The obvious first choice was to remove frequencies too high or too low for the human ear to perceive. However, the more interesting breakthrough was to eliminate "masked" sounds -- those sounds that are hidden behind louder sounds.

During a Jimi Hendrix guitar solo, for instance, drummer Mitch Mitchell may have been producing a lot of noise of his own, but Jimi's solo masks that sound. Similarly, in a compressed digital song, the hidden pieces of Mitchell's drumming are removed completely, leaving the illusion of a full musical performance, but reducing the amount of information in the digital file.

The effect is analogous to a Hollywood set in a 1950s spaghetti western, where the buildings on main street appear real to the audience but are facades.

Here are seven facts about digital music that are critical whether you're planning to install a $100,000 multi-room audio solution or simply enjoying music on your iPod in your car or at the gym.

There Are Many Flavors of Digital Music: Learn Your Formats


The end result of the Fraunhofer Institute's digital audio research was the MP3, or Motion Pictures Expert Group Audio Layer III.

This MP3 standard for audio compression first gained a foothold in college dorm rooms in the late 1990s. In 1999, 18-year-old computer geeks weren't too concerned with sound quality, but now they've grown up and so has digital music.

Many more digital audio formats have since been introduced, including these more popular formats:
  • AAC (Advanced Audio Coding) Developed by Apple and the standard for Apple iTunes.

  • WMA (Windows Media Audio) Developed by Microsoft with encoding support built into Windows XP.

  • AIFF (Audio Interchange File Format) A Professional Apple file format for storing audio files. AIFF files are high quality, uncompressed, audio files that were co-developed by Apple based on Electronic Arts Interchange File Format

  • FLAC (Free Lossless Audio Codec) An "open-source" royalty-free audio format that minimizes compression (2:1 ratio) to maintain CD audio quality

  • ALAC (Apple Lossless Audio Encoder) A CODEC developed by Apple to preserve CD quality at a lossless data compression ration of 2:1.


This alphabet soup of CODECs can be broken down into two simple subsets: Lossless (ALAC, FLAC, AIFF, WMA Lossless) and Lossy (MP3, AAC, WMA).

The main advantage of Lossless CODECs is that the file size is reduced by up to 60 percent without sacrificing the CD's audio integrity. This, however, still requires a sizable amount of computer storage -- roughly 200-400 megabytes per CD.

As the cost of storage continues to fall, Lossless CODECs provide an ideal way to create a master archive of your CD collection, which can later be burned onto blank CDs or played through high-end digital music servers with little to no audio loss.


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Comments

Posted by Jon Herron  on  11/16  at  11:37 AM

Good article, and kudos for pulling all this info together in one place. Your experience with Plextor drives mirrors my own, though I imagine you have tried many more drives than I have. It’s reassuring to find that my (less comprehensive) testing wasn’t a waste of time.

One minor point: AAC was *adopted* by Apple for iTunes, but it was developed by Dolby Labs as an improvement to AC-3. It stands for Advanced Audio Coding.

Posted by Jim  on  11/16  at  08:11 PM

A few of big corrections for this article:

1. AAC was not developed by Apple; It was developed by Fraunhofer as a successor to MP3. This error is repeated throughout the article.  Apple simply licenses the codec from Fraunhofer.

2. “Music sold on iTunes (AAC 128) and Rhapsody (WMA 128): Small file size for downloads and portability, but sound breaks down significantly when played through stereo speakers.”

This is not accurate as well; most of the audio problems encountered by playing AAC files back are the result of the cheap electronics used in the headphone amplifier of iPods or computers, coupled with impedance mismatching.  If you do a true ABX test of AAC material that had been converted back to PCM and tested against the original, 99% of people can’t hear the difference.  I know because I have participated in the testing.

3. “Note that digital music sold online through iTunes and Rhapsody is 128 kbps, which is far inferior to CD quality.”

See above.  You can’t make this claim without proving it.

4. “Apple’s DRM, for instance, restricts the amount of times that a song purchased through iTunes can be copied or burned onto a CD”

Not true… Apple’s DRM limits the number of times a particular PLAYLIST can be burned (without change) but there are no such limitations on individual tracks.

Posted by Cliff Mitchell  on  11/16  at  09:03 PM

Jim must be a PR rep for Apple. Noone needs scientific proof that these formats are inferior sound-wise. Jim you are an idiot. Apparently you are deaf (along with everyone else in your study).

Posted by bob archer  on  11/17  at  07:18 AM

I think you are splitting hairs on the A/B comparisons. His point I believe is that if you listen to a highly compressed file on something other than a pair of headphones the limitations of the file will be exposed, and you don’t have to be Bob Ludwig or Mutt Lange to hear those differences.

As for the claim that 128kps files are inferior to CD level sound (16-bit/44kHz or about 1411kps) that is a fact.

As for the DRM rules of iTunes’ files, it’s more compliciated that what’s expressed above. Here’s a more detailed explanation or Apple’s FairPlay DRM policies:

FairPlay-encrypted audio tracks allow the following:

The track may be copied to any number of iPod portable music players.[1]
The track may be played on up to five (originally three) authorized computers simultaneously.[1]
A particular playlist within iTunes containing a FairPlay-encrypted track can be copied to a CD only up to seven times (originally ten times) before the playlist must be changed.[2]
The track may be copied to a standard Audio CD any number of times.[2]
The resulting CD has no DRM and may be ripped, encoded and played back like any other CD. However, CDs created by users do not attain first sale rights and cannot be legally leased, lent, sold or distributed to others by the creator.
The CD audio still bears the artifacts of compression, so converting it back into a lossy format such as MP3 may aggravate the sound artifacts of encoding (see transcoding). When re-ripping such a CD one could use a lossless audio codec such as FLAC, however such files take up significantly more space than the original .m4p files
At this time, it looks like the restrictions mentioned above are hard-coded into QuickTime and the iTunes application, and not configurable in the protected files themselves.

An artifact of Fairplay is that it prevents iTunes customers from using the purchased music on any portable digital music player other than the Apple iPod, Motorola ROKR E1, Motorola SLVR, or iPhone.

Bob Archer

Posted by Jim  on  11/17  at  10:39 AM

Cliff,

Glad to see you resort to ad hominem attacks and name calling instead of actually providing relevant material.  Truly the sign of someone who has nothing to offer.  How many recording studios have you worked in?  How long have you been in the business?

I have no connection with Apple, and I disagree with a lot of what Apple is doing in the music retail market, but I know what I am talking about.  I have worked as a producer of high resolution commercial music releases for years.  We’ve conducted multiple ABX tests on AAC encoded material with many people of all age ranges using accepted methodology, and most people cannot tell the difference between PCM and AAC->PCM tracks.  It is important to follow the methodology to eliminate variables like crappy headphone amp stages, poor cabling and interconnects, noise due to electronics, differences in DA converters, differences in source material, etc.  When you eliminate all that, you are comparing just the files, and there is virtually no audible difference that people can detect.

Bob,

“As for the claim that 128kps files are inferior to CD level sound (16-bit/44kHz or about 1411kps) that is a fact.”

That wasn’t the claim that was made; the claim was that “the sound breaks down through stereo speakers” and that the files were “FAR inferior” to CDs.  I am saying that while there is a difference between the source and the encode, it is very small and most people cannot hear it except on specialize audio content that specifically breaks encoders.

I read your long list of Fairplay rules…did any of them contradict my comment that playlist burns are limited but individual track aren’t?  What was the point of that?

Also you said “I think you are splitting hairs on the A/B comparisons. His point I believe is that if you listen to a highly compressed file on something other than a pair of headphones the limitations of the file will be exposed, and you don’t have to be Bob Ludwig or Mutt Lange to hear those differences.”

No, that’s not what he said. He said that the AAC files are FAR inferior to CDs.  I agree listening to songs on crappy headphones and cheap playback electronics can be a problem, but that has nothing to do with the quality of file itself.  If you want to blame something for crappy sound, blame the $.05 amplifier and cheap DAs used in the iPod, not the AAC encode.

B

Posted by bob archer  on  11/17  at  05:19 PM

First of all I think you’re arguing samantics over the phrasing of his sentence. The point he is making is that compressed files don’t not sound as good as uncompressed files. I am sure the signal to noise ratio of an uncompressed file is higher than a compressed file. That would probably explain any technical differences in the ability to play an uncompressed file louder without audible distortion than a compressed file.
I also disagree with you the quality of IC parts used today to assemble even the cheapest electronics today. The chipsets of today perform better than anything anyone has ever experienced from previous product generations.
There are also a number of studies that can be found on the Web that have found that in A/B test consumers choose the higher bitrate file.
There are differences in the quality of files, and if there were no obvious differences I am sure the RIAA and its members would cram more songs onto a CD to charge people more money since no one would be complaining about the sound quality of their CDs.
Moreover, it’s bad enough that there are plenty of people that complain about the compression used at the mix/mastering level of the recording process to make things radio/iPod friendly. People would really complain if the CDs they purchased were encoded at 128kps.
There is a difference between redbook CD standards and compressed files and you don’t have to be a recording engineer or a mastering professional to hear it.
Lastly, there are limitations on the usage of Apple’s DRM files, and it’s stated in the above email.

Bob Archer

Posted by Mike Sullivan  on  11/17  at  09:00 PM

Fortunately some of you have already mentioned all the errors in this article. I have found technical inaccuracies/mistakes in almost all of CEPRO’s articles and I don’t know why AVSForum lets them spam their site with nonsense.

Posted by Anonymous  on  11/17  at  11:44 PM

Some of the “facts” in this article: Ugh.

Fix your factual mistakes. And yes data is required to make rash claims about something sounding better than the other. Jim is right. The end.

Posted by not  on  11/18  at  04:35 AM

“An audio CD player reads data in a continuous manner, with its laser following a smooth track. Computers, on the other hand, read information in blocks.”


Block-reading is actually an advantage when it comes to producing high quality rips, not a disadvantage.  Most CD-ROM drives for PC’s can read a CD in one continuous stream if your software tells them to do so.  This is fine for one-time playback, but it’s not desirable at all if you’re trying to make a perfect copy. 

As with any physical media, CD’s are prone to reading errors.  These may arise from many different possible sources, just one of which is damage to the physical media.  However, most of these errors are detected right off the bat since Red Book Audio CD’s contain parity information.  However, parity checking does not catch all errors. 

(If you don’t understand parity checking, think of it this way.  Take a number.  Add up its digits and then tack a 1 onto the end of your number if the sum is odd, and a 0 otherwise.  That 1 or 0 is a form of parity information.  Say that somebody else reads that number and notes that the last digit, the parity digit, is 1.  If they check the rest of the number and find it to be even they know there’s a problem.  However, there is still a high probability that they’ll read the number wrong and get something odd.) 

If you were to read the CD in one continuous stream, you would almost certainly wind up with several wrong numbers (i.e. samples) that went undetected.  Only some of those errors will produce obvious clicks and pops.  This is why a good ripping program will read the same “block” repeatedly to ensure that errors do not go undetected, and why simply listening to a track that was not properly ripped will not ensure that it is free of errors.  (i.e. Some errors may be rather subtle)

Posted by Patrick  on  11/18  at  09:07 AM

There are a lot of sweeping generalizations in this article, and I concur with a lot of what has been said by previous posts - quality of formats is only good on an a/b but in addition, there must be considerations given to the needs of the target device - a 30GB ipod is going to fill up quickly with lossless files and may not benefit the user to any real degree.
In saying that the idea that the Custom installer needs some additional advice on formats, compatibility and the ‘real’ issues and ‘real’ comparisons of formats is important. It is therefore vital that articles such as this accuratley protray the needs of the market and can address questions that a CI will get at all levels.

As a company who has been producing a premium quality auto ripping product range for many years , i also dispute the need for a ‘Million dollar cd ripping machine’. There is no such thing, nor is there a need for one. PC’s were made for ripping and the way in which cd-roms read discs for ripping purposes can result in a superior digital copy on a good digital music player vs a CD player. If a solution (automated) is bought from the right partner, software and hardware should work seamlessly, with a low investment ($2000 - $7000) and not a million dollar solution.

Select your drives and your software correctly and you can have a fantastic quality of rip. Service providers make a good job at their business because they have been through this process and even more so have an attention to detail for quality and metadata.

Metadata does not need a team of musical experts to sort, but it does need a company who uses metadata from a source that allows edits. take GD3 for example - a ripping company using this can make edits and therefore make the end result better for all - even the casual ripper.

A sweeping statement such as ‘plextors are best’ is inaccurate at best. Yes, plextor make great drives, but not all equally. Pioneers, NEC’s Sonys and LiteOns all have models that make a superb job of extracting digital audio.

Lastly, it is worth noting that manufacturers should be working harder on caring for cross platform support and education to dealers and consumers on the best way to enjoy digital audio.

Posted by Bob B. AV Integrator  on  11/19  at  12:38 PM

I thank the author for writing this because it will help me sell more digital music servers.  My clients are always looking for “the best” and I am not going to overwhelm them on a discussion of parity checks and GD3.  I need to have real reasons for selling them expensive hardware, NAS drives, lossless formats, and charging them for processing their CDs, since god knows I don’t want to process them. CE Pro and this article has given me those reason: format and CODEC are important, processing hardware and playback hardware matter, clean information matters, etc.  Making sure it all works with the hardware I install is more important then the ins and outs of Apple DRM.
Bob

Posted by Patrick  on  11/19  at  04:03 PM

A very simple little web page can be found here:

http://www.ripfactory.com/quality.htm

This is a simple and basic calculator which will let an installer pop in the size of hard drive on the unit and will tell you the highest quality format you can rip in for a given number of cds. Of course, you will need to ensure that the media server allows that codec, but it provides a really handy quick reference tool.

Posted by Bob B. AV Integrator  on  11/20  at  10:27 AM

Jim, my practical experience is when trying to get Apple songs purchased on iTunes to play on my client’s media center, I have to burn them to a CD and then re-rip them.  I think the the article makes it pretty obvious “garbage in, garbage out” that if you start with a lossy format, expand it, and rerip it, the end product is even worse (plus the album art and metadata get messed up). Try it yourself and you will see that the “facts” of this article are on the money.
I just can’t afford to load bad quality songs on high end equipment, so I tell my clients: give me your CDs, or buy new CDs, and I send them off to get clean lossless digital versions, and everyone is happy.

Posted by Paul  on  11/21  at  02:53 PM

If I had a $100,000 system I’d put some money into a quality CD player - like a Sony CDP-X77ES.  It’s vintage but they’ll never make ‘em like that again.

If I had a $100,000 system I’d put some money into buying CDs.  A lot of money.  CDs may be the last “lossless” DRM-free format adopted by the music companies.  Buy them while you still can.

Listen and study.  Not all CDs are mastered equally.  With a little work one can find better quality CD masterings and improve sound much more than a room full of tweaks.  Quality in—Quality out.

Have fun!  This all is supposed to be fun.

Posted by Aron  on  11/23  at  07:18 PM

My concern with this is article was that, in one important area, it missed the “big picture”, as follows: 

I believe a naive reader would be given the impression, from reading this article, that CD-quality represents high fidelity.  But it doesn’t.  In my experience, there is a striking difference in quality between CDs and SACDs; the latter simply sound more like real music.  [The 24 bit DVD-audio standard, currently available in Blu-Ray through either DTS-HD Master Audio or Dolby True HD, likely provides a similar increase in fidelity over CD.] 

And to me, this is the interesting question: not CD vs. MP3 (which, to my mind is a debate over two inferior formats), but rather the question of how much fidelity is achievable through digital audio, and how best to obtain it.

Posted by Paul  on  11/25  at  04:27 PM

DVD-Audio and SACD are dead on the vine.  It would have been spectacular had either format suceeded.  I wasn’t to be.  For now both formats remain for demo purposes.  The market wasn’t ready and MP3 and other compressions zoomed passed it faster than an F-16.  It isn’t about “how good” anymore it’s about “how much”—whether it be price, quantity or size.  Whatever gets bragging rights.

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